
| martyquinnsMoveMusic.wmv or youtube: | MoveMusic at Morse Hall UNH |
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MoveMusic MoveMusic is a new way to perceive
movement through music. It uses a 3 stage process. Stage 1 is the visual
movement tracking stage which uses web cam visual surveillance tracking to
track and label the changing movements in a video stream. Stage 2 is the
video image to target image mapping stage which maps the changing movement
locations in the realtime video image to similarly
located pixels in a target image. Stage 3 is the sonification stage which
uses the color and brightness content of the target image pixels to select
pitches played by various instruments at various volume levels. The ability
to perceiving the direction and location of the movement is derived from 1)
knowing the design of the target image and 2) knowing the sonification
design, that is, how the pixel data is mapped to musical output. Target images can be
specially designed to produce consistent and coherent changes in music. For
instance, one target image might be a color gradient field that goes from
dark blue on the left and changes gradually to light blue on the right. If
someone moves from the left side to the right side of the video image, and the
changing movements are mapped into this target image, then the resulting
music will produce a series of low to high pitches played by the 'blue'
instrument. The speed of the series will be dependent on how fast the person
moves, and the resolution and sensitivity of Stage 1 video tracking. We envisioin
MoveMusic will allow those who cannot see the
chance to perceive sports and performance arts of all kinds. Preliminary
explorations suggest that it may also have application to learning physical
arts. For instance, a Kung Fu teacher sighted or not, could demonstrate the
movement resulting in a certain series of musical events. The student then
knows by the music, and without needing to see, that the instructor's right
arm moved out, and their left leg moved in. They then move and if the music
is roughly the same or similar, the student and the teacher can perceive they
have performed the same movements. Multiple perspective web cam
tracking can give a complete 3D visual view of the movements, which can then
be mapped into music using one MoveMusic process
per camera. As long as the target image for each camera is unique, then all
three perspectives can be heard simultaneously providing a new perceptual
opportunity to perceive 3D movement through the audio, and in particular, the
musical cognitive channels of the brain. We believe MoveMusic is something that can be easily learned. Even
without knowing what the sounds mean, one can hear
significant patterns of music which reflect the patterns of movement in the
event being tracked. We are in close communication with the National
Federation of the Blind and have begun to introduce the concept of MoveMusic at the recent 2008 annual convention. It is
being used as part of the "Light Runners" program, a national educational
and public outreach program sponsored by NASA to present solar space science
data through a museum style exhibit we developed called "Walk on the
Sun". "Walk on the Sun"
encourages people to walk on a data projected 3 foot Sun, and make music by
the movements of their arms, hands and entire body, which are mapped into
whatever image is displayed over them and onto the ground (over 2 million
images of the Sun are available from 8 cameras on board two spacecraft). Once
each person realized what was going on - that their movement was triggering
the music which was derived from the image below their feet, they would jump
right in and start moving, exploring the image sounds with their body
movements. Wheelchair folks rolled over the Sun and used all the parameters
at their disposal - speed, spin, and some hand movements to explore the
images. The "Light Runners" program will travel to 12 cities during
June 26, 2008 thru June 25, 2009. The exhibit uses a visual surveillance
tracking software toolkit developed by Efi Merdler and vibration transducers called "Musica Medica" marketed by
Giora Loran of Kentano
LLC of Nashua, NH. The exhibit was developed originally with the help of a
two-year NASA Ideas grant in collaboration with UC Berkeley Space Science Lab
and the Christa McAulliffe Planetarium.For
additional information on "Walk on the Sun" see the Exhibits link
at www.drsrl.com. The use of MoveMusic has implications for the choice of cameras and
the way cameras are positioned and used.. For
sighted viewers, the idea of watching a performer in the middle of the screen
at nearly all times is pleasant, allowing the viewer to see clearly what is
happening. The viewer knows the performer is moving because they can see the
background wizzing by. For MoveMusic,since we using visual tracking, we actually want
the camera to be stationary in any one shot. The performer will move across
the image which is precisely the information needed to provide the sightless
with the knowledge that the performer is, in fact, moving in such and such a
way across the image. We may want wide angle lens to capture the whole field
in some cases. The design of the target
image the camera shot is being mapped into allows for wide artistic and
perceptual expression, perhaps featuring items such as out of bounds areas
mapped to special sounds, hot zones, incline gradients, etc. There are many design, perceptual and cognitive issues to be explored. Design Rhythmics
Sonification Research Lab marty @ drsrl.com c2010 |
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